Solar2D is a Lua based game engine with focus on ease of iterations and usage
This is a fully open source project that is forked of the well established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development.
Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux or HTML5.
Plugins for all needs
Select from numerous plugins which extend the Solar2D core for features like in-app advertising, analytics, media, and much more. A vast variety of plugins is available via Solar2D free directory or third party stores, like Solar2D Marketplace and Solar2D Plugins.
Call any native library
If it’s not already in the core or supported via a plugin, you can call any native (C/C++/Obj-C/Java) library or API using Solar2D Native.
Solar2D is official fork of Corona SDK, which has been in active development for over 10 years, and used by hundreds of thousands of apps and developers.
Lua is an open source scripting language designed to be lightweight, fast, yet also powerful. Lua is currently the leading scripting language in games and has been utilized in Warcraft ™, Angry Birds ™, Civilization ™ and many other popular franchises.
No hidden fees, charges, or royalties. No matter if you are an indie developer or a large publisher, you will never pay for using the engine.
Solar2D would not track your users. No anonymized data gathering, no server calls. Nothing. Games you build only make network requests you asked for.
All source code and resources are available under MIT license.